Epsilon Etiquette

There comes a time when an individual must stop doing frivolous things to make room for school and life in general. Me? I have to give up making movies and stuff – somehow I still find time for video games, however.

On that same note, I recently discovered a game that surprised me with its complexity and enjoyability despite the majority of bad reviews – and it was 2 bucks due to the recent Steam sale, so I’m probably just a bit biased. This game is Alpha Protocol – one of Obsidian Software’s only original intellectual properties. They’ve made sequels to famous games such as Knights of the Old Republic 2 and Neverwinter Nights 2, not to mention the recent Fallout: New Vegas, but never a real game of their own.

All these have one thing in common: rampant bugs. Alpha Protocol is a buggy, unpolished mess of a game when it comes to combat and stealth, but it shines in its dialog system, which I believe to be second to none. It really reminds me of the dialog system from Mass Effect, except it is actually even better. The choices made in the game actually make changes to the story – people hate you or love you according to your actions, and there are no less than ten endings or so.

This game is awesome, but if you’re hesitant to buy a buggy, unfinished game, I would recommend waiting for another steam sale. Not to say $20 (its current price) is bad.

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Movie-a-week-ish: Week 4 – The Abduction

Here is the biggest, awesomest motion picture event of last week: The Abduction – a tale of a man, his outhouse, and an alien from outer space.

It took me a week and a half this time (mostly because of how much CG work was involved), and it may be 2 weeks before i make another video. Hence the “week-ish” part of my project’s name. 😛

Movie-a-week-ish Thing: Week 3 – Action Bub: First Dart

Ladies and gentlemans, I give you Action Bub: First Dart – the tale of a soldier-type guy who finds some smugglers of highly explosive material and fights them some. Enjoy!

It was fun to make, but I was running through myself to get it done – something tells me either I need to make a few “filler” videos for when I get tired of this, or just make them every two weeks (and every week when I can).

Coming soon…

Blargh 

A new video’s coming out either tomorrow or Tuesday!

It involves explosions and stuff, so I wanted to upload it tomorrow, it being the 4th of July and all (celebrated nation-wide with explosions). But alas, this project was a little too much to finish in a week and, on top of that, it isn’t quite as good as I wanted it to be. No matter – it still has explosions and guns and stuff.

So prepare yourself – this could get explody and stuff.

AND! I have a Facebook fan page now! Like it, if you feel like it.

More videos starting… NOW

I am beginning to make more videos. I just made the second video in a project I have just begun – I will make one video every one or two weeks for the next few months. Dunno how many, but I’ll try a few months and see how it goes.

Cheesiness

Ubiquitous cheesy poster-thing

For now, things are running smoothly, but once school starts I may need to stop for a while.

So, sit back, relax, and enjoy my two new videos. Oh, and visit my youtube page while you’re at it.

Tacofield:

Natey Noire:

Working in BLENDER again! Yay!

Ah, it’s so nice to mess with Blender again after so long. I decided to model a Mustang about a week and a half ago, and for some reason can’t stop myself from messing with it at any given time. It’s not done yet, but iz awesome.

Blender addiction. Is it a BAD thing that I want to make cg stuff all the time instead of school?

And an earlier render of the rear end:

GREEEEN

It’s a just cause… ’cause!

I grabbed the Just Cause 2 demo, and boy is it AWESOME. You get to fly around with a sweet, sweet parachute and fly around with a grappling hook, grabbing any vehicle or surface you want to cling to. The whole thing is an incredible testament to how awesome explosions are, especially when you’ve just jumped out of a helicopter and sent it careening into a huge statue.

The scope of this demo is also huge, spanning 35 square miles. I’ve never SEEN a demo that gives you that much freedom. It lets you play in 30 minute spurts, and I think this is plenty of time to figure out the controls. If you like blowing stuff up, this demo will eat up a hefty amount of your time.

When this game comes out, I’m grabbing it.

Well, not yet.

I’m still broke.

😛